Course details for 3-D Studio Max - IT Professional Courses

Course Description:

Are you looking to create cutting edge, professional 3D graphics that are just as effective as the ones designed by huge brand names? Then this is the course for you! This program is designed to help you learn everything you need to create 3D content using 3ds Max. Throughout the course, students will be taught the basics of modeling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply tool set in the workplace. This course will take you past the basic level into an intermediate skill-set.

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Course Content:

Diploma in 3DS Max User Course

Are you looking to create cutting edge, professional 3D graphics that are just as effective as the ones designed by huge brand names? Then this is the course for you!

This program is designed to help you learn everything you need to create 3D content using 3ds Max. Throughout the course, students will be taught the basics of modeling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply tool set in the workplace. This course will take you past the basic level into an intermediate skill-set.

  • Syllabus

3d Max - Modeling                                                                                        

Introduction to Autodesk 3ds Max Design

Overview

Visualization Workflow

The Autodesk 3ds Max Design Interface

Preferences

Setting the Project Folder

Configure Paths

Display Drivers

Viewport Display and Labels

Autodesk 3ds Max Design Configuration

Viewport Navigation

Viewport Configuration

Object Selection Methods

Units Setup

Layer and Object Properties

Basic Modeling Techniques

Model with Primitives

Modifiers and Transforms

Sub-Object Mode

Reference Coordinate Systems and Transform Centers

Cloning and Grouping

Polygon Modeling Tools in the Ribbon

Statistics in Viewport

Modeling from 2D Objects

3D Modeling from 2D Objects

The Lathe Modifier

2D Booleans

The Extrude Modifier

Boolean Operations

Using Snaps for Precision

The Sweep Modifier

Materials

Introduction to Materials

Understanding Maps and Materials

Managing Materials

Standard Materials

Material Shaders

Assigning Maps to Materials

Opacity, Bump, and Reflection Mapping

mental ray Materials

The Material Explorer

Mapping Coordinates and Scale

Mapping Coordinates

Mapping Scale

Spline Mapping

Introduction to Lighting

Local vs Global Illumination

Standard Lighting

Types of Standard Lights

Shadow Types

Lighting and Rendering

Photometric Light Objects

Exposure Control

Daytime Lighting

Rendering and Cameras

Rendering Options

Rendering Presets

Single vs Double-Sided Rendering

State Sets

Cameras

Background Images

The Print Size Wizard

Animation

Animation and Time Controls

Walkthrough Animation

Animation Output